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All units are now also roughly 33% more expensive than in the unmodded game.Ĥ.
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All units have been rebalanced using a simple trade-off between cost and power, with some being more useful in pursuit (most cavalry), others better at assaults (most infantry), a few specialize in battle (Pikemen, War Elephants), and a few are somewhere inbetween (Heavy Cavalry, Camel Cavalry). Melee stats are now used to describe a unit’s ability to assault besieged holdings.ģ. It all happens in one single phase (the old skirmish phase, but with melee phase icons). Battles no longer have a skirmish and a melee phase. Due to scripting limitations and the author’s laziness this stops at 40 Martial skill and any skill beyond that will have no further effect on tactics.Ģ. Each point of Martial beyond that will multiply the weights by 0.8 for Terrible, 0.9 for Bad, 1.1 for Good, and 1.2 for Brilliant and each point of Martial below 10 does the opposite. A character with 10 Martial skill will have 5% chance to trigger Terrible Tactics, 15% chance to trigger Bad Tactics, 60% chance to trigger Standard Tactics, 15% chance to trigger Good Tactics, and 5% chance to trigger Brilliant Tactics. Bad vs good tactics gives the same effect as standard vs brilliant or terrible vs standard. Every two levels of tactics will double damage output and halve damage taken. Each level of tactics increases damage inflicted and reduces damage taken. There are now 5 combat tactics: Terrible, Bad, Standard, Good, and Brilliant.
What dlc do you need for agot ck2 mod mod#
CK2 Plus will also give you a message about wrong checksum if you use a third mod alongside it and Elegant Warfare.ġ.
What dlc do you need for agot ck2 mod mods#
It may or may not be compatible with other overhauls mods, depending on whether or not those mods introduce new unit types or do something special with the combat tactics (AGoT uses them for simulating dragons).Ĥ. The mod is compatible with CK2 Plus v4.07 and HIP, but it is not compatible with AGoT.ģ. This is a gameplay altering mod so it disables achievements.Ģ.
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That said, it does still manage to add some depth on the strategic level by making you choose between retinues that are good at castle assaults and retinues that are good at pursuit.ġ. Instead the mod only aims to get rid of all the useless complexity, to balance the units & retinues, and to no longer punish the player for mixing retinues with levies. The objective of this mod is not to add depth to the tactical aspect of battles. This also creates an imbalance between the various cultures because some unit types and retinues are much better than others. However, all this complexity fails to produce much actual depth and most of the time it just boils down to who has the bigger army.Įven worse is that it encourages monotype armies composed out of a single type of military unit and putting all your retinues on one flank in order not to ‘pollute’ their tactic selection, though with the last patches we’ve seen some attempts to punish this behaviour. The combat system in Crusader Kings 2 is quite complex with unit types, flanks, combat phases, tactics, terrain, and commander’s traits all playing into how a battle unfolds.